- Where? - Berakas Forest Reserve or Hutan Simpanan Berakas, at the Jogging area
- When? - We gather at 9 in the morning to avoid chaotic time as well as the limited parking
- What time? - We start the game at 10.30 and most likely finish at 3. 30 to 4.30
- Which faction will be playing? United Nerfers of Bandar VS Belait 'Shadow' Nerfers.
- How to join? You have a choice of either being in the UNOB or Belait Nerfers. If you want to be apart of the UNOB, Wear Black with a Blue Strap where as if you want to be apart of Belait Nerfers, Wear Black with a Red Strap.
- Prisoner/Hostage rule-
- Each faction can have a MAXIMUM of 34 Hostages
- What if the person would rather die than be a hostage? Well, we will use the rule that IF this situation happens, the other faction can use their medic to revive the person and make them their prisoners.
- The blasters of the prisoner should be given to the nearest base. this is to avoid any loss of blasters.
- When captured, the Captors must give each prisoner a card once they reach the captors camp, take their weapons away and interrogations will be done one by one.
- Prisoners must talk BUT they can tell the captors real or fake information.
- Vehicle rule -
- Each faction can have a MAXIMUM of 2 Vehicles
- Vehicles must not be powered by an electronic or gas powered motor
- Vehicles must have one opening hatch for easy entry and exit from the vehicle
- Vehicles are immune to all sizes of current nerf projectiles
- Vehicles can be destroyed by launching 1 oversized foam (Titan, big bad bow arrow) into the opening hatch. If an arrow successfully enters the vehicle, it and anyone inside it will be eliminated.
- Vehicles have a respawn time of 1 hour
- Melee Rule -
- Melee is Allowed HOWEVER, Each must be inspected by the moderators present that day.
- Melee is a part of your body so it CANNOT deflect darts
- The rule of throwing the knife or Melee is NOT ALLOWED
- To eliminate a person using melee, the person need to swing the melee lightly, and NOT HIT THE FACE.
- Invasion Assault game -
- At 10 O'Clock, Each faction are given an hour to set up their base. During this time, each faction will be given 4 important items that they need to hide.
- At 11 O'Clock SHARP, each faction are given the 'Go-Ahead' to attack the other team.
- Each faction can have a MAXIMUM of 8 Bases.
- Even though this is an invasional game, you are NOT allowed to occupy the enemy territory.
- First team to capture all the important items will win the first round.
- The winning team will receive the 'Time-Bomb'
- Defuse the Bomb -
- The winning team will receive the 'Time Bomb' and they are required to plant the bomb anywhere.
- The Winning team will be given a 30 minute head start to plant the bomb, and once their time is done, whether they are ready or not, the attacking team can start attacking.
- The objective of the other faction is to Locate and disarm the bomb.
- If the bomb is failed to be located and disarmed, who ever is near by the bomb will be eliminated.
- The Bomb timer will vary according to the faction desire.
- Assassination of the 7 Generals-
- The Generals are unknown to the faction which is why taking prisoners are important so therefore, the term "Ask first, Shoot later" is Applied.
- Kill all the generals and get their cards.
- Generals that are shot needs to give their card to their shooter. and once they are shot, when they respawn, they become 'Normal' soldiers, meaning they are stripped of their power.
- Factions that wins the most games will win 'Vantage Point'
- Free the hostages (SIDE MISSION)-
- For this mission, you don't have to necessarily do it, however, you will get extra points.
- How to free your fellow comrades and receive points?
- Attack the enemy base camp, use the buddy system and bring back to your camp and get cards from the person you saved.
Important modified rules:
1. The game play for this day will be ‘One Shot Kill'
2. Each faction can have 3 medics.
3. Each faction can have 5 shield-men
4. Each faction can have a maximum of 34 prisoners
5. In each faction there will be 16 important people
§ 7 generals
§ 6 Base leaders
§ 3 VIP
6. For the whole game, we will adapt a Gears N.P.M.C card assassination concept game except the cards will tell you the rank of each individual
§ Kings, Queen, Jacks, Tens, Nine, Eight and Aces of Spades are the Generals
§ Two, Three, Four, Five, Six, and Seven of Spades will be the Base leaders
§ VIP are Diamonds, Clubs and Hearts of Aces
§ And 34 other cards will be for the Prisoners.
7. Points:
§ Prisoners saved will be 3 points (34 prisoners)
§ VIP Captured/killed will be 5 points (3 vips)
§ Base leaders captured or killed will be 10 points (6 Base Leaders)
§ Generals killed will be 12 points (7 generals)
8. In-game rules:
§ Generals will be unknown
§ 3 of the base leaders will be known where as 3 others are unknown
§ V.I.P will be known
9. Generals and 3 hidden base leaders are not required to show their cards (Hidden but not too hidden)
10. V.I.P are REQUIRED to show their cards
11. 3 shown base leaders are REQUIRED to show their cards
12. To capture prisoners, players MUST not shoot other player as they might hold valuable information.
13. Prisoner are required to talk once they reach enemy camp BUT, The information they tell can be fact or fiction.
14. No real torture is required as captured prisoners are required to tell once they reach enemy prison camp
15. Those who torture people for real will be eliminated from the whole game and reported to the authorities
16. Due to Shortages of Streamline Darts and the long hours of play for Vantage Point, Darts can be picked up during the game.
17. Blasters requirement are unlimited
18. Friendly fire counts
19. If all medics or Shieldmen are shot, their respawn time will be half an hour.
20. Vehicle rules:
§ Vehicles must not be powered by an electronic or gas powered motor
§ Vehicles must have one opening hatch for easy entry and exit from the vehicle
§ Vehicles are immune to all sizes of current nerf projectiles
§ Vehicles can be destroyed by launching 1 oversized foam (Titan, big bad bow arrow) into the opening hatch. If an arrow successfully enters the vehicle, it and anyone inside it will be eliminated.
§ Vehicles have a respawn time of 1 hour.
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